Crash: Mind over Mutant

Arcade Games: Crash: Mind over Mutant is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008, and was released in Europe and Australia on October 31. After Crash of the Titans, the game was the second one unreleased in Japan.

Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, altough this is the seventh chronologically. The game's story centers on the arrival of a popular technological device (a parody of such devices as the iPhone and the BlackBerry) that puts whoever uses it under the control of the device's creators and antagonists of the story Doctor Neo Cortex and Doctor Nitrus Brio. The protagonist of the series and the only one unaffected by the device, Crash Bandicoot, must free his friends from the control of the device and put an end to Doctor Cortex's plot.

Marvel Super Heroes

Arcade Games: Marvel Super Heroes is a fighting game developed by Capcom. Originally released in the arcade in 1995 on the CPS-2 arcade system, it was later ported to the Sega Saturn and PlayStation. It features many superheroes and supervillains from the Marvel Comics line, including Spider-Man, Doctor Doom, and the Hulk.

The game is loosely based on the Infinity Gauntlet storyline, with the heroes and villains battling each other for the Infinity Gems. The final boss is Thanos, who steals whatever Gems the player had collected (at that point, all but the sixth gem, Mind) and uses them against the player, but with each gem having a strange, new effect when used by Thanos.

The game played similar to Capcom's previous Marvel-licensed fighting game, X-Men: Children of the Atom, but with a more simplified use of the super combo gauge, and the addition of the Infinity Gems. Each Gem could be activated in battle, giving the user a different power for a few seconds. In addition, each character had a Gem that they had a special affinity for, and would get additional abilities whenever they activated it.

This game was dedicated to the memory of Jack Kirby, with character artwork based on his old designs.

The Fast and the Furious

Arcade Games: The Fast and the Furious is a 2001 car film starring Paul Walker, Michelle Rodriguez, Jordana Brewster and Vin Diesel, and directed by Rob Cohen. The Fast and the Furious was the first mainstream film to feature the Asian automotive import scene in North America. It is the first film in The Fast and the Furious film series. It is not a remake of the 1955 film of the same name. According to the extended features on the DVD, it is based on a magazine article by Ken Li called Racer X.

In Japan where the movie is known as Wild Speed, a self titled arcade video game was released by Taito in 2006.[2] A trailer for the movie was included in the 2001 PlayStation 2 game Tokyo Extreme Racer Zero which is part of the influential long running Shutokou Battle series itself inspired by the Freeway Speedway 1980s movies.

X-Men

Arcade Games: X-Men is an arcade game produced by Konami in 1992. It is a side-scrolling beat 'em up based on the characters of the same name under license from Marvel Comics. The animation of the X-Men and the supervillains is based on the 1989 X-Men pilot episode titled Pryde of the X-Men.

The player chooses one of six X-Men: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Their objective is to stop the villain Magneto from wreaking havoc on human civilization. They must fight through an army of hundreds of Sentinels and supervillains such as Pyro, Blob, Wendigo, Master Mold, The White Queen, Juggernaut--who strangely wields a bazooka in his boss fight-- and Mystique, who was also a boss enemy in the game, although she simply took the form of Magneto and attacked players with punches and kicks. Later, Magneto kidnaps Professor X and Kitty Pryde, prompting the heroes to go on a rescue mission.

Although Final Fight set the standard for scrolling fighters, X-Men contained several 'improvements' including the ability to hit fallen opponents to prevent them from getting back up (as first seen in the arcade game Crime Fighters by Konami (1989) and its sequels), as well as a character-specialized "mutant power," which could clear most of the screen of enemies (like the 'crowd control' attack in Final Fight achieved by hitting both the jump & attack buttons together). Those mutant powers can be stored like items (similar to Golden Axe's magic powers), but if there are none stored the mutant power can still be used, but it slightly reduced the player's health.

Depending on the machine, the maximum number of simultaneous players varies from two to six. The six-player version used a multiple screen set up, similar to The Ninja Warriors.

Daytona USA

Arcade Games: Daytona USA is a racing arcade game by Sega. It was originally released in 1993, with a revision in 1994. The game was built upon groundwork laid by the 1992 release Virtua Racing. At the time of its release, Daytona USA was the most detailed 3D racer on the market.

The player is put behind the wheel of a stock car (known as the Hornet), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.

Daytona USA offers multiplayer and introduced the possibility of linking four twin cabinets or eight deluxe cabinets to create an eight-player competition. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. Even though the game was released years before the Daytona USA Museum opened in Daytona Beach, the International Speedway Corporation had already held the copyright to the name "Daytona USA." Any future game would require a license to use the name Daytona USA.

Tekken

Arcade Games: Tekken is a fighting game and is the first of the series of the same name. It was released at arcades in 1994 and on the PlayStation in 1995 and was later released again in Tekken 5's Arcade History mode. It was developed and published by Namco.

Tekken is one of the earliest 3D fighting game franchises, with the first game applying many of the concepts found in Virtua Fighter by Sega.

As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent.

Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation).

By default, there will be two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the winning character retains all his or her health without the time having run out, the announcer will say, "Perfect!" If the winning character is near knock out, the announcer will call, "Great!" Occasionally, both characters will be knocked out simultaneously, and the announcer will call "Double K.O." If the time limit for the round expires, the character with more health will be declared the winner. If one does not exist, the round will be a draw. In most cases, the announcer will call "K.O." when one character is victorious.

In the game, the name of the location was displayed in the bottom right corner of the screen. The locations were all real places and included Angkor Wat (Cambodia), Szechwan (China), Monument Valley (USA), Chicago (USA), Kyoto (Japan), Fiji (Fiji), Windermere (Great Britain), Venezia (Italy), Akropolis (Greece), King George Island (Antarctica), and Chiba Marine Stadium (Japan). However, in later Tekken games the location names were removed and the locations themselves became more generic.

Arcade Games

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, pubs, video arcades, and Family Entertainment Centers. Most arcade games are redemption games, merchandisers, video games or pinball machines.

Virtually all modern arcade games (other than the very traditional midway-type games at county fairs) make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology. Recent arcade game hardware is often based on modified video game console hardware or high end pc components. Sometimes, arcade games are controllable via more immersing and realistic means than either PC or console games, and feature specialized ambiance or control accessories, including fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns, rear-projection displays, reproductions of car or plane cockpits and even motorcycle or horse-shaped controllers, or even highly dedicated controllers such as dancing mats and fishing rods. These accessories are usually what set modern arcade games apart from PC or console games, as they are usually too bulky, expensive and specialized to be used with typical home PCs and consoles.

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